General Jarkeld: Control
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Legendary Creature — Human Soldier

High Synergy Cards
The highest-synergy picks for General Jarkeld's Control builds — cards that lean hardest into the Control theme.
Swords to PlowsharesGame Changers
High-impact bombs that can take over a General Jarkeld Control game on their own.
Enlightened Tutor
Serra's Sanctum
Drannith Magistrate
Smothering TitheCreatures
Creatures that carry the Control plan in General Jarkeld decks, from early pressure to payoff.
Wall of Glare
Stuffy Doll
Crystal Barricade
Phyrexian Vindicator
Cathedral Membrane
Viseling
Wall of Essence
Wall of Caltrops
Serene Master
Oracle en-Vec
Angelic Wall
Escarpment Fortress
Outlaw Medic
Trap Runner
Sunweb
Sanctuary Wall
Abu Ja'far
Fortified Rampart
Valor
Wall of One Thousand Cuts
Wall of Nets
Knight of the White Orchid
Champions of Minas Tirith
Crystalline Giant
Seasoned Dungeoneer
Jeskai Barricade
Swooping Lookout
Reveillark
White Plume Adventurer
Battlefield Raptor
Flumph
Healer's Hawk
Archetype of Courage
Auriok Champion
Felidar Sovereign
Segovian Angel
Esper Sentinel
Wall of Omens
Rumor Gatherer
Archivist of Oghma
Serra Ascendant
Soul's Attendant
Witch Enchanter
Sun TitanInstants
Instant-speed interaction and tricks that keep General Jarkeld's Control deck ahead.
Settle the Wreckage
Orim's Chant
Formation
Harsh Justice
Comeuppance
Galadriel's Dismissal
Your Temple Is Under Attack
Mana Tithe
Generous Gift
Rebuff the Wicked
Flare of Fortitude
Akroma's Will
Spiritualize
Eye for an Eye
Moment of Silence
Debt of Loyalty
Festival
Strip Bare
Errand of Duty
Rally the Ancestors
Turn the Tables
Curtain of Light
Dazzling Beauty
Reverse Damage
Divine Deflection
Truce
Erase
Abolish
Entrapment Maneuver
Perch Protection
Getaway Glamer
Martyrdom
Lapse of Certainty
Condemn
Everybody Lives!
Angel's Grace
Final Showdown
Parting Gust
Get Lost
Return to Dust
Razorgrass Ambush
Dawn Charm
Clever Concealment
Dawn's Truce
Path to Exile
Disenchant
Flawless Maneuver
Stroke of MidnightSorceries
Sorceries that push the Control game plan forward for General Jarkeld.
Cut a Deal
Cleansing
False Peace
Hallowed Burial
Temporary Truce
Season of the Burrow
Lay Down Arms
Winds of Abandon
Idyllic Tutor
Sevinne's Reclamation
Secret Rendezvous
Wrath of GodUtility Artifacts
Artifacts that add consistency and utility to General Jarkeld Control decks.
Goblin Charbelcher
Angel's Trumpet
Archaeomancer's Map
Chaos Wand
Helm of Obedience
Cranial Archive
Millstone
Ghoulcaller's Bell
Pyxis of Pandemonium
Realmbreaker, the Invasion Tree
Skullcage
Whetwheel
Mindcrank
Keening Stone
Ensnaring Bridge
Lantern of Insight
Quietus Spike
God-Pharaoh's Statue
Gorgon's Head
Rammas Echor, Ancient Shield
Ankh of Mishra
Palantír of Orthanc
Howling Mine
Codex Shredder
Grafted Exoskeleton
Sensei's Divining Top
Mind's Eye
Norn's Annex
Wedding Ring
Robe of Stars
Colossus Hammer
Loxodon Warhammer
Basilisk Collar
Shadowspear
Commander's Plate
Lightning Greaves
Pearl MedallionEnchantments
Enchantments that reinforce the Control strategy in General Jarkeld decks.
Trouble in Pairs
Endless Horizons
Guilty Conscience
Rest in Peace
Twinblade Blessing
Brave the Sands
Darksteel Mutation
Fight or Flight
Serra's Blessing
Defensive Formation
Fortified Area
Vow of Duty
Noble Heritage
Leyline of Sanctity
Soul Snare
Swift Reconfiguration
High Ground
Hallowed Haunting
Song of the Worldsoul
Elspeth Conquers Death
On Thin Ice
Norn's Decree
Court of Ardenvale
Sigil of the Empty Throne
Rule of Law
Duelist's Heritage
Pacifism
Reconnaissance
Idolized
Sphere of Safety
Aura of Silence
Banishing Light
Test of Endurance
Deafening Silence
Sigarda's Splendor
Angelic Destiny
Monologue Tax
Felidar Retreat
Smuggler's Share
Pariah
Luminarch Ascension
True Conviction
Flowering of the White Tree
Anointed Procession
Court of Grace
Cathars' Crusade
Authority of the Consuls
Land TaxPlaneswalkers
Planeswalkers that back up General Jarkeld's Control game plan.
Teyo, Geometric Tactician
Elspeth, Sun's ChampionUtility Lands
Non-basic lands that pull extra weight in General Jarkeld Control decks.
Daru Encampment
Sanctum of Eternity
Forbidding Watchtower
Dust Bowl
Arcane Lighthouse
Terrain Generator
Maze of Ith
Command Beacon
Inventors' Fair
Mistveil Plains
Buried Ruin
Secluded Steppe
Windbrisk Heights
Eiganjo, Seat of the Empire
War RoomMana Artifacts
Mana rocks and fixing to power out General Jarkeld's Control strategy.
Sol Talisman
Hedron Archive
Coveted Jewel
Worn Powerstone
Everflowing Chalice
Thran Dynamo
Sol Ring
Arcane Signet
Fellwar Stone
Mind StoneLands
The mana base behind General Jarkeld's Control decks.
Talon Gates of Madara
Razorgrass Ambush
Snow-Covered Plains
Witch Enchanter
Myriad Landscape
PlainsSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like General Jarkeld: Control.
Gut, True Soul Zealot // Noble Heritage
Kei Takahashi
Imoen, Mystic Trickster // Noble Heritage
Aang, Air Nomad
Aang, Airbending Master
Aang, the Last Airbender
Anti-Venom, Horrifying Healer
Apothecary White
Appa, Aang's Companion
Appa, Loyal Sky Bison
Appa, Steadfast Guardian
Appa, the Vigilant
April O'Neil, Kunoichi Trainee
Arachne, Psionic Weaver
Augusta, Order Returned
Aunt May
Captain America, Super-Soldier
Cho-Manno, Revolutionary
Ennis, Debate Moderator
Faramir, Field Commander
Flash Thompson, Spider-Fan
Gerrard Capashen
Guan Yu, Sainted Warrior
Hakoda, Selfless Commander
Haliya, Guided by Light
Iona, Shield of Emeria
Jet, Rebel Leader
Katara, Heroic Healer
Leonardo, Big Brother
Leonardo, Cutting Edge
Leonardo, Leader in Blue
Leonardo, Sewer Samurai
Leonardo, Worldly Warrior
Lita, Little Orphan Amphibian
Lucy MacLean, Positively Armed
Master Piandao
MJ, Rising Star
Momo, Friendly Flier
Momo, Playful Pet
Momo, Rambunctious Rascal