General Jarkeld
$1.15
Legendary Creature — Human Soldier

How it feels to play against
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Ranking
Videos
Commander gameplay videos featuring General Jarkeld.
New Cards
Fresh cards from recent sets that players are experimenting with in General Jarkeld decks.
Orcrist, Goblin-cleaver
Roads Go Ever, Ever OnHigh Synergy Cards
Cards that work exceptionally well with General Jarkeld's abilities and overall game plan.
Abu Ja'far
Deftblade Elite
Pikemen
Benalish Hero
Shield Bearer
Kjeldoran Warrior
Icatian Skirmishers
Kjeldoran Skyknight
Kjeldoran Knight
Mesa PegasusTop Cards
The most popular and reliable cards that form the backbone of successful General Jarkeld decks.
Benalish Infantry
Reconnaissance
Brave the Sands
Stuffy Doll
Kjeldoran Skycaptain
Phyrexian Vindicator
Swords to Plowshares
Path to Exile
Pearl MedallionGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Enlightened Tutor
Farewell
Teferi's Protection
Smothering TitheCreatures
Essential creatures that complement General Jarkeld's strategy through synergy, utility, or raw power.
Trap Runner
Icatian Infantry
Noble Elephant
War Elephant
Teremko Griffin
Archetype of Courage
Kjeldoran Escort
Oracle en-Vec
Urza's Engine
Kjeldoran Phalanx
Wall of Nets
Icatian Phalanx
Knights of Thorn
Flumph
Gustcloak Savior
Battering Ram
Daru Warchief
Lost Order of Jarkeld
Camel
Armored Transport
Mirror Entity
Mentor of the Meek
Sun Titan
Wall of Shields
Grasping Giant
Mother of Runes
Reveille Squad
Knight of the White Orchid
Weathered Wayfarer
Welcoming Vampire
Gold Myr
Witch Enchanter
Loyal Warhound
Keeper of the Accord
Firemane Commando
Enduring Innocence
Archivist of Oghma
Esper Sentinel
Solemn Simulacrum
Grand AbolisherInstants
Key instant-speed responses for protection, removal, and keeping General Jarkeld safe.
Moment of Silence
Formation
Errand of Duty
Harsh Justice
Unbreakable Formation
Holy Day
Condemn
Eye for an Eye
Your Temple Is Under Attack
Mandate of Peace
Curtain of Light
Reverse Damage
Comeuppance
Festival
Valor Made Real
Dazzling Beauty
Battle Cry
Oblation
Mana Tithe
Reprieve
Debt of Loyalty
Aura Blast
Lapse of Certainty
Disenchant
Settle the Wreckage
Return to Dust
Orim's Chant
Razorgrass Ambush
Silence
Dawn Charm
Rebuff the Wicked
Stroke of Midnight
Sejiri Shelter
Generous Gift
Flawless Maneuver
Brave the Elements
Flare of Fortitude
Akroma's WillSorceries
Important sorcery spells that advance General Jarkeld's game plan and control the board.
Secret Rendezvous
Retribution of the Meek
Death or Glory
Blinding Light
Bond of Discipline
Cleansing Meditation
Austere Command
Approach of the Second Sun
Dusk // Dawn
Ascend from Avernus
Mass Calcify
Martial Coup
Ondu Inversion
Cut a Deal
Gift of Estates
Emeria's Call
Wrath of God
Sevinne's ReclamationUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Infiltration Lens
Helm of Chatzuk
Baton of Morale
Quietus Spike
Godsend
Angel's Trumpet
Grappling Hook
Magnetic Web
Kusari-Gama
Barrow-Blade
Nemesis Mask
Howling Mine
Mind's Eye
Oketra's Monument
Gorgon's Head
Gorgon Flail
Basilisk Collar
The Spear of Bashenga
Crawlspace
Meekstone
Coat of Arms
Spear of Heliod
Norn's Annex
Endless Atlas
Vanquisher's Banner
Wayfarer's Bauble
Shadowspear
Skullclamp
Lightning Greaves
Sword of the Animist
Swiftfoot Boots
Archaeomancer's MapEnchantments
Powerful enchantments that support General Jarkeld's strategy and create lasting battlefield effects.
Defensive Formation
Honor of the Pure
High Ground
Glorious Anthem
Cooperation
Always Watching
Crackdown
Knighthood
Serra's Blessing
Divine Sacrament
Court of Ardenvale
Fight or Flight
Call to Arms
Crescendo of War
Duelist's Heritage
Trouble in Pairs
Pariah
Shared Triumph
Near-Death Experience
Guilty Conscience
Land Tax
Angelic Voices
True Conviction
Dictate of Heliod
Virtue of Loyalty
Tenuous Truce
Chivalric Alliance
Dazzling Theater // Prop Room
Ghostly Prison
Smuggler's Share
Darksteel Mutation
Tocasia's Welcome
Cathars' Crusade
Blind Obedience
Court of Grace
Authority of the ConsulsPlaneswalkers
Planeswalkers that work alongside General Jarkeld to provide ongoing value and board presence.
Elspeth, Sun's Champion
Teyo, Geometric TacticianUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Maze of Ith
Icatian Store
Kor Haven
Kjeldoran Outpost
Cathedral of Serra
Daru Encampment
Ruins of Trokair
Karoo
Castle Ardenvale
Windbrisk Heights
Forbidding Watchtower
Fountain of Cho
Strip Mine
Mistveil Plains
Drifting Meadow
Temple of the False God
Terrain Generator
Secluded Steppe
Guildless Commons
Eiganjo Castle
Lotus Field
Eiganjo, Seat of the Empire
Adagia, Windswept Bastion
Scavenger Grounds
Emeria, the Sky Ruin
Minas Tirith
Hall of Heliod's Generosity
War Room
Reliquary Tower
Nykthos, Shrine to Nyx
Rogue's PassageMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Marble Diamond
Caged Sun
Sol Grail
Gauntlet of Power
Mind Stone
Heraldic Banner
Fellwar Stone
Throne of Eldraine
The Mind Stone
Sol Ring
Arcane SignetLands
The mana base foundation for General Jarkeld decks, ensuring smooth and reliable mana development.
Snow-Covered Plains
Witch Enchanter
Ondu Inversion
Razorgrass Ambush
Plains
Emeria's Call
Myriad Landscape
Sejiri ShelterSimilar Commanders
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