Garth One-Eye: Lands Matter
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Legendary Creature — Human Wizard

New Cards
Recent-set cards that Garth One-Eye players are trying out in Lands Matter decks.
Emeritus of Ideation
Skycoach Waypoint
Studious First-Year
Turbulent Moor
Turbulent FenHigh Synergy Cards
The highest-synergy picks for Garth One-Eye's Lands Matter builds — cards that lean hardest into the Lands Matter theme.
Baldur's Gate
Maze's End
Basilisk Gate
Circuitous Route
Sylvan Scrying
Guild Summit
Open the Gates
Spelunking
Thespian's StageTop Cards
The staple cards most Garth One-Eye Lands Matter decks run as their core.
Expedition Map
Navigation Orb
Explore the Underdark
Amulet of Vigor
Gatecreeper Vine
Exploration
Growth Spiral
Dryad of the Ilysian GroveGame Changers
High-impact bombs that can take over a Garth One-Eye Lands Matter game on their own.
Crop Rotation
Field of the Dead
Glacial Chasm
Seedborn Muse
Farewell
Cyclonic Rift
Demonic Tutor
Teferi's Protection
Vampiric Tutor
Rhystic StudyCreatures
Creatures that carry the Lands Matter plan in Garth One-Eye decks, from early pressure to payoff.
Sage of the Maze
District Guide
Oracle of Mul Daya
Lotus Cobra
Elvish Reclaimer
Ramunap Excavator
Tiller Engine
Tireless Provisioner
Gate Colossus
Gatebreaker Ram
Eternal Witness
Kiora's Follower
Emeritus of Conflict
Emeritus of Abundance
Emeritus of Truce
Horizon Explorer
Emeritus of Woe
Displacer Kitten
Icetill Explorer
Courser of Kruphix
Wayward Swordtooth
Scute Swarm
Clifftop Lookout
Vizier of Tumbling Sands
Ancient Greenwarden
Rampaging Baloths
Gateway Sneak
Ulvenwald Hydra
Avenger of Zendikar
Aftermath Analyst
Sakura-Tribe Scout
Cultivator Colossus
Kelpie Guide
Eumidian Terrabotanist
Blossoming Tortoise
Coiling Oracle
Tireless Tracker
Sowing Mycospawn
Faeburrow Elder
Bloom Tender
Birds of ParadiseInstants
Instant-speed interaction and tricks that keep Garth One-Eye's Lands Matter deck ahead.
Archdruid's Charm
Ephemerate
Eureka Moment
Realms Uncharted
Cloudshift
Planar Genesis
Frantic Search
Constant Mists
Beast Within
Momentary Blink
Generous Gift
Brainstorm
Stroke of Midnight
Ghostly Flicker
Joint Exploration
Anguished Unmaking
Essence Flux
Swords to Plowshares
Assassin's Trophy
Unite the Coalition
Snap
Arcane Denial
Despark
Mystical Tutor
Chaos Warp
Void Rend
An Offer You Can't Refuse
Negate
Dovin's Veto
Boros Charm
Mana Drain
Path to Exile
Counterspell
Enlightened Tutor
Heroic InterventionSorceries
Sorceries that push the Lands Matter game plan forward for Garth One-Eye.
Gates Ablaze
Tempt with Discovery
Reshape the Earth
Explore
Hour of Promise
Scapeshift
Open the Way
Life from the Loam
Splendid Reclamation
End of the Hunt
Titania's Command
Nylea's Intervention
Summer Bloom
Broken Bond
Urban Evolution
Wargate
Animist's Awakening
Bring to Light
Splinter's Technique
Blasphemous Act
Disorienting Choice
Pir's Whim
Regrowth
Wrath of God
Bala Ged Recovery
Approach of the Second Sun
Doppelgang
Reap and Sow
Damn
Green Sun's Zenith
Worldsoul's Rage
Escape to the Wilds
Will of the Sultai
Gamble
Toxic Deluge
Windfall
Time Wipe
Merciless Eviction
Ruinous Ultimatum
Supreme Verdict
Eerie Ultimatum
Rampant Growth
Nature's Lore
Three Visits
Cultivate
FarseekUtility Artifacts
Artifacts that add consistency and utility to Garth One-Eye Lands Matter decks.
Crucible of Worlds
Thousand-Year Elixir
Conduit of Worlds
Glaive of the Guildpact
Horn of Greed
Door to Nothingness
World Map
Zuran Orb
Swiftfoot Boots
Exploration Broodship
Manascape Refractor
Ghirapur Orrery
The One Ring
Lightning GreavesEnchantments
Enchantments that reinforce the Lands Matter strategy in Garth One-Eye decks.
Crackling Perimeter
Burgeoning
Retreat to Coralhelm
Hold the Gates
Rites of Flourishing
Wilderness Reclamation
Teleportation Circle
Druid Class
Leyline of the Guildpact
Prismatic Omen
Case of the Locked Hothouse
Copy Land
Omenpath Journey
Terra Eternal
Fires of Yavimaya
Jeskai Ascendancy
Felidar Retreat
Squandered Resources
Valakut Exploration
Ghostly Prison
Trade Routes
Retreat to Hagra
Way of the Thief
Freed from the Real
Abundance
Sylvan Library
Walk-In Closet // Forgotten Cellar
Rising of the Day
Temur Ascendancy
Propaganda
Rhythm of the Wild
Mystic Remora
Mirari's Wake
Smothering TithePlaneswalkers
Planeswalkers that back up Garth One-Eye's Lands Matter game plan.
Utility Lands
Non-basic lands that pull extra weight in Garth One-Eye Lands Matter decks.
Thran Portal
The Black Gate
Vesuva
Yavimaya, Cradle of Growth
Dark Depths
Maze of Ith
Echoing Deeps
Bojuka Bog
Strip Mine
Tolaria West
Deserted Temple
Boseiju, Who Endures
Urborg, Tomb of Yawgmoth
Shifting Woodland
Urza's Saga
Minamo, School at Water's Edge
Lair of the Hydra
Blast Zone
Valakut, the Molten Pinnacle
Restless Cottage
Wasteland
Lotus Field
Restless Anchorage
Dryad Arbor
Otawara, Soaring City
Ba Sing Se
Reliquary Tower
Cascading CataractsMana Artifacts
Mana rocks and fixing to power out Garth One-Eye's Lands Matter strategy.
All-Fates Scroll
Patriar's Seal
Weather Maker
Gilded Lotus
Decanter of Endless Water
Chromatic Orrery
Timeless Lotus
Commander's Sphere
Chromatic Lantern
Fellwar Stone
Arcane Signet
Sol RingLands
The mana base behind Garth One-Eye's Lands Matter decks.
Selesnya Guildgate
Simic Guildgate
Gond Gate
Azorius Guildgate
Golgari Guildgate
Manor Gate
Cliffgate
Sea Gate
Gruul Guildgate
Black Dragon Gate
Dimir Guildgate
Citadel Gate
Boros Guildgate
Izzet Guildgate
Rakdos Guildgate
Orzhov Guildgate
Heap Gate
Gateway Plaza
Talon Gates of Madara
Plaza of Harmony
Urza's Cave
Planar Nexus
Horizon of Progress
Turbulent Springs
Turbulent Wilderness
Turbulent Steppe
The World Tree
Command Tower
Reflecting Pool
Zagoth Triome
Spara's Headquarters
Ketria Triome
Arid Mesa
Scalding Tarn
Indatha Triome
Verdant Catacombs
Wooded Foothills
Windswept Heath
Misty Rainforest
Flooded Strand
Overgrown Tomb
Breeding Pool
Temple Garden
Forest
Island
Exotic Orchard
Swamp
Mountain
Plains
Path of AncestrySimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Garth One-Eye: Lands Matter.
Mavinda, Students' Advocate
Thassa, Deep-Dwelling
Yorion, Sky Nomad
Phelia, Exuberant Shepherd
Baeloth Barrityl, Entertainer // Dungeon Delver
Lavinia of the Tenth
Abdel Adrian, Gorion's Ward // Agent of the Iron Throne
Abdel Adrian, Gorion's Ward // Agent of the Shadow Thieves
Abdel Adrian, Gorion's Ward // Candlekeep Sage
Abdel Adrian, Gorion's Ward // Cloakwood Hermit
Abdel Adrian, Gorion's Ward // Cultist of the Absolute
Abdel Adrian, Gorion's Ward // Dragon Cultist
Abdel Adrian, Gorion's Ward // Dungeon Delver
Abdel Adrian, Gorion's Ward // Far Traveler
Abdel Adrian, Gorion's Ward // Feywild Visitor
Abdel Adrian, Gorion's Ward // Guild Artisan
Abdel Adrian, Gorion's Ward // Inspiring Leader
Abdel Adrian, Gorion's Ward // Master Chef
Abdel Adrian, Gorion's Ward // Passionate Archaeologist
Abdel Adrian, Gorion's Ward // Popular Entertainer
Abdel Adrian, Gorion's Ward // Scion of Halaster
Abdel Adrian, Gorion's Ward // Shameless Charlatan
Abdel Adrian, Gorion's Ward // Street Urchin
Abdel Adrian, Gorion's Ward // Sword Coast Sailor
Abdel Adrian, Gorion's Ward // Tavern Brawler
Omega, Heartless Evolution
Beza, the Bounding Spring
Loot, the Pathfinder
Sephiroth, Planet's Heir
Mangara of Corondor
Sharae of Numbing Depths
Esior, Wardwing Familiar // Livio, Oathsworn Sentinel
Etrata, the Silencer
Ardenn, Intrepid Archaeologist // Ich-Tekik, Salvage Splicer
Ardenn, Intrepid Archaeologist // Nadier, Agent of the Duskenel
Sun Ce, Young Conquerer
Ureni, the Song Unending
Volo, Itinerant Scholar // Far Traveler
Rasputin Dreamweaver
Bruse Tarl, Boorish Herder // Livio, Oathsworn Sentinel