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Faramir, Field Commander: Activated Abilities
Price tag $0.14

Legendary CreatureHuman Soldier

Magic color symbol for W
Mono-White

Game Changers

High-impact bombs that can take over a Faramir, Field Commander Activated Abilities game on their own.

Mana Vault Mana Vault
+96% Synergy $105.77
The One Ring The One Ring
+90% Synergy $101.75
Farewell Farewell
+77% Synergy $5.86
Teferi's Protection Teferi's Protection
+73% Synergy $51.92
Smothering Tithe Smothering Tithe
+70% Synergy $53.72

Creatures

Creatures that carry the Activated Abilities plan in Faramir, Field Commander decks, from early pressure to payoff.

Westfold Rider Westfold Rider
+99% Synergy $0.10
Exquisite Archangel Exquisite Archangel
+99% Synergy $3.43
Doomed Traveler Doomed Traveler
+99% Synergy $0.09
Samwise the Stouthearted Samwise the Stouthearted
+98% Synergy $0.28
Gilraen, Dúnedain Protector Gilraen, Dúnedain Protector
+98% Synergy $0.37
Court Street Denizen Court Street Denizen
+98% Synergy $0.24
Gandalf the White Gandalf the White
+98% Synergy $7.56
Rosie Cotton of South Lane Rosie Cotton of South Lane
+97% Synergy $0.32
Captain of the Watch Captain of the Watch
+95% Synergy $0.35
Phelia, Exuberant Shepherd Phelia, Exuberant Shepherd
+94% Synergy $5.25
Flickerwisp Flickerwisp
+94% Synergy $0.33
Charming Prince Charming Prince
+92% Synergy $0.36
Boromir, Warden of the Tower Boromir, Warden of the Tower
+90% Synergy $4.77
Elesh Norn, Grand Cenobite Elesh Norn, Grand Cenobite
+89% Synergy $20.32
Archivist of Oghma Archivist of Oghma
+87% Synergy $8.30
Archangel of Tithes Archangel of Tithes
+87% Synergy $4.12
Avacyn, Angel of Hope Avacyn, Angel of Hope
+85% Synergy $30.33
Mother of Runes Mother of Runes
+79% Synergy $12.66
Soul Warden Soul Warden
+79% Synergy $3.51
Esper Sentinel Esper Sentinel
+66% Synergy $58.30
Errand-Rider of Gondor Errand-Rider of Gondor
+100% Synergy $0.15
War Priest of Thune War Priest of Thune
+100% Synergy $0.12
True Believer True Believer
+100% Synergy $1.82
Keen-Eared Sentry Keen-Eared Sentry
+100% Synergy $0.19
Took Reaper Took Reaper
+100% Synergy $0.17
Stalwarts of Osgiliath Stalwarts of Osgiliath
+100% Synergy $0.12

Instants

Instant-speed interaction and tricks that keep Faramir, Field Commander's Activated Abilities deck ahead.

You Cannot Pass! You Cannot Pass!
+99% Synergy $0.18
Slip On the Ring Slip On the Ring
+98% Synergy $0.24
Semester's End Semester's End
+97% Synergy $1.18
Ghostway Ghostway
+97% Synergy $4.89
Lae'zel's Acrobatics Lae'zel's Acrobatics
+95% Synergy $2.40
Eerie Interlude Eerie Interlude
+91% Synergy $7.09
Cloudshift Cloudshift
+90% Synergy $1.84
Ephemerate Ephemerate
+87% Synergy $5.43
Disenchant Disenchant
+83% Synergy $0.11
Reprieve Reprieve
+77% Synergy $1.64
Path to Exile Path to Exile
+33% Synergy $1.05
Swords to Plowshares Swords to Plowshares
+25% Synergy $1.44

Sorceries

Sorceries that push the Activated Abilities game plan forward for Faramir, Field Commander.

Tempt with Bunnies Tempt with Bunnies
+97% Synergy $1.85
Martial Coup Martial Coup
+93% Synergy $0.26
Now for Wrath, Now for Ruin! Now for Wrath, Now for Ruin!
+100% Synergy $0.14

Utility Artifacts

Artifacts that add consistency and utility to Faramir, Field Commander Activated Abilities decks.

Strionic Resonator Strionic Resonator
+99% Synergy $9.59
Ashnod's Altar Ashnod's Altar
+95% Synergy $15.31
Horn of Gondor Horn of Gondor
+95% Synergy $2.95
Colossus Hammer Colossus Hammer
+95% Synergy $1.66
Pearl Medallion Pearl Medallion
+40% Synergy $5.35
Dúnedain Blade Dúnedain Blade
+100% Synergy $0.15

Enchantments

Enchantments that reinforce the Activated Abilities strategy in Faramir, Field Commander decks.

Fanatical Devotion Fanatical Devotion
+99% Synergy $0.77
War of the Last Alliance War of the Last Alliance
+98% Synergy $1.56
Forge Anew Forge Anew
+94% Synergy $5.01
Teleportation Circle Teleportation Circle
+91% Synergy $10.23
Anointed Procession Anointed Procession
+88% Synergy $60.85
Tocasia's Welcome Tocasia's Welcome
+86% Synergy $0.67
Ghostly Prison Ghostly Prison
+79% Synergy $3.94
Land Tax Land Tax
+68% Synergy $13.05
Tale of Tinúviel Tale of Tinúviel
+100% Synergy $0.28

Utility Lands

Non-basic lands that pull extra weight in Faramir, Field Commander Activated Abilities decks.

Castle Ardenvale Castle Ardenvale
+82% Synergy $0.25
Reliquary Tower Reliquary Tower
+76% Synergy $2.76
Minas Tirith Minas Tirith
+73% Synergy $6.78

Mana Artifacts

Mana rocks and fixing to power out Faramir, Field Commander's Activated Abilities strategy.

Marble Diamond Marble Diamond
+80% Synergy $0.30
Arcane Signet Arcane Signet
+42% Synergy $0.46
Sol Ring Sol Ring
+17% Synergy $1.40
Inherited Envelope Inherited Envelope
+100% Synergy $0.25

Lands

The mana base behind Faramir, Field Commander's Activated Abilities decks.

Command Tower Command Tower
+93% Synergy $0.25
Plains Plains
+6% Synergy $0.07

Similar Commanders

The following Commanders share a similar playing style, strategy, or theme like Faramir, Field Commander: Activated Abilities.