Far Fortune, End Boss: Group Slug
$0.21
Legendary Creature — Human Mercenary

New Cards
Recent-set cards that Far Fortune, End Boss players are trying out in Group Slug decks.
Rubble RouserHigh Synergy Cards
The highest-synergy picks for Far Fortune, End Boss's Group Slug builds — cards that lean hardest into the Group Slug theme.
Amonkhet Raceway
Muraganda Raceway
Gastal Thrillseeker
Avishkar Raceway
Endrider Catalyzer
Racers' Scoreboard
Burnout Bashtronaut
Razorkin Needlehead
Hour of VictoryTop Cards
The staple cards most Far Fortune, End Boss Group Slug decks run as their core.
Grab the Prize
Risky Shortcut
Kederekt Parasite
Rakdos Charm
Bedevil
Terminate
Blasphemous Act
Chaos WarpGame Changers
High-impact bombs that can take over a Far Fortune, End Boss Group Slug game on their own.
Orcish Bowmasters
Jeska's WillCreatures
Creatures that carry the Group Slug plan in Far Fortune, End Boss decks, from early pressure to payoff.
Gas Guzzler
Endrider Spikespitter
Creeping Bloodsucker
Iridescent Vinelasher
Howlsquad Heavy
Risen Necroregent
Molten Gatekeeper
Scrawling Crawler
Harsh Mentor
Adrenaline Jockey
Thermo-Alchemist
Fate Unraveler
Sabotender
Tectonic Giant
Firebrand Archer
Stormfist Crusader
Overlord of the Boilerbilges
Sunspine Lynx
Witty Roastmaster
Agate Instigator
Gleeful Arsonist
Goliath Daydreamer
Gastal Raider
Perforating Artist
Hellrider
Solemn Simulacrum
Twinflame Tyrant
Rampaging Ferocidon
Star Athlete
Coruscation Mage
Professional Face-Breaker
Mayhem DevilInstants
Instant-speed interaction and tricks that keep Far Fortune, End Boss's Group Slug deck ahead.
Kolaghan's Command
Abrade
Infernal Grasp
Lightning Bolt
Bitter Triumph
Maximum Overdrive
Withering Torment
Archenemy's Charm
Unlicensed Disintegration
First Day of Class
Untimely Malfunction
Soul Shatter
Overkill
Transpose
Return the Favor
Bolt Bend
Imp's Mischief
Go for the Throat
Blood for the Blood God!
Deadly Rollick
Malakir Rebirth
Demand Answers
Saw in Half
Fell the Profane
Tibalt's Trickery
Big Score
Thrill of Possibility
Unexpected Windfall
Deflecting Swat
Deadly Dispute
Dark RitualSorceries
Sorceries that push the Group Slug game plan forward for Far Fortune, End Boss.
Bloodsoaked Insight
Boltwave
Fiery Confluence
Night's Whisper
End the Festivities
Full Throttle
Mastermind's Acquisition
Tectonic Hazard
Sign in Blood
Wheel of Misfortune
Prisoner's Dilemma
Forever Young
Back on Track
Faithless Looting
Iroh's Demonstration
Snort
Villainous Wrath
Vandalblast
Mutinous Massacre
Toxic Deluge
Sundering Eruption
Dreadbore
Cornered by Black Mages
Blasphemous Edict
Light Up the Stage
Read the Bones
Mana Geyser
Feed the Swarm
ReanimateUtility Artifacts
Artifacts that add consistency and utility to Far Fortune, End Boss Group Slug decks.
Urabrask's Forge
Hazoret's Monument
Basilisk Collar
Apocalypse Runner
Chainsaw
Sinister Monolith
Black Mage's Rod
Whip of Erebos
Carrion Cruiser
Cryptcaller Chariot
Gastal Thrillroller
Fire Nation Warship
Bontu's Monument
Lightning Greaves
The Fire Crystal
Ruby Medallion
Swiftfoot Boots
Wayfarer's BaubleEnchantments
Enchantments that reinforce the Group Slug strategy in Far Fortune, End Boss decks.
Momentum Breaker
Outpace Oblivion
Underworld Dreams
Impact Tremors
Kickoff Celebrations
Mechanized Warfare
Spiteful Visions
Descent into Avernus
Roiling Vortex
Maximum Carnage
Spiked Corridor // Torture Pit
Theater of Horrors
Polluted Bonds
Manabarbs
Cool but Rude
Night Dealings
The Rollercrusher Ride
Sulfuric Vortex
Fiery Emancipation
Pain for All
Gratuitous Violence
Warlock Class
Connecting the Dots
City on Fire
Valakut Exploration
Pestilence
Jaws of Defeat
Wound Reflection
Shadow of the Goblin
Phyrexian Arena
Curse of Opulence
Painful Quandary
Black Market ConnectionsPlaneswalkers
Planeswalkers that back up Far Fortune, End Boss's Group Slug game plan.
Chandra, Torch of Defiance
Chandra, Awakened Inferno
Zariel, Archduke of AvernusUtility Lands
Non-basic lands that pull extra weight in Far Fortune, End Boss Group Slug decks.
Shivan Gorge
Leechridden Swamp
Rogue's Passage
Bojuka Bog
Fire Nation Palace
Arid Archway
Piranha Marsh
Sunscorched Desert
Restless Vents
Mortuary Mire
Lindblum, Industrial Regency
Witch's Clinic
Midgar, City of Mako
Arena of Glory
Spinerock Knoll
Reliquary Tower
Urborg, Tomb of YawgmothMana Artifacts
Mana rocks and fixing to power out Far Fortune, End Boss's Group Slug strategy.
Starting Column
Talisman of Indulgence
Arcane Signet
Boommobile
Rakdos Signet
Tundra Tank
Mind Stone
Rakdos Locket
Cursed Mirror
Liquimetal Torque
Sol Ring
Fellwar Stone
Thought Vessel
Commander's SphereLands
The mana base behind Far Fortune, End Boss's Group Slug decks.
Jagged Barrens
Dragonskull Summit
Tainted Peak
Bloodfell Caves
Smoldering Marsh
Graven Cairns
Evolving Wilds
Bloodsoaked Insight
Foreboding Ruins
Rakdos Carnarium
Mount Doom
Escape Tunnel
Blazemire Verge
Haunted Ridge
Maestros Theater
Shadowblood Ridge
Terramorphic Expanse
Riveteers Overlook
Sulfurous Springs
Snow-Covered Mountain
Snow-Covered Swamp
Command Tower
Geothermal Bog
Night Market
Rumble Arena
Blackcleave Cliffs
Demolition Field
Boiling Rock Prison
Mountain
Canyon Slough
Cinder Barrens
Sundering Eruption
Swamp
Temple of Malice
Malakir Rebirth
Bloodstained Mire
Exotic Orchard
Fell the Profane
Badlands
Blightstep Pathway
Path of Ancestry
Raucous Theater
Blood Crypt
Myriad Landscape
Luxury SuiteSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Far Fortune, End Boss: Group Slug.
Tor Wauki the Younger
The Red Terror
Armix, Filigree Thrasher // Krark, the Thumbless
Tor Wauki
Latulla, Keldon Overseer
Queen Brahne
Florian, Voldaren Scion
Alena, Kessig Trapper // Toggo, Goblin Weaponsmith
Safana, Calimport Cutthroat // Popular Entertainer
Sarevok, Deathbringer // Scion of Halaster
Black Waltz No. 3
Gimli, Counter of Kills
Imodane, the Pyrohammer
Toralf, God of Fury
Kaervek the Merciless
Kumano, Master Yamabushi
Gau, Feral Youth
Gev, Scaled Scorch
Myojin of Roaring Blades
Judith, Carnage Connoisseur
Siani, Eye of the Storm // Vial Smasher the Fierce
Hidetsugu, Devouring Chaos
Ganax, Astral Hunter // Street Urchin
Kazarov, Sengir Pureblood
Kuja, Genome Sorcerer
Obosh, the Preypiercer
Kediss, Emberclaw Familiar // Vial Smasher the Fierce
Ryan Sinclair
Neheb, the Eternal
Donna Noble
Jaya Ballard, Task Mage
Kamahl, Pit Fighter
Neriv, Heart of the Storm
Rakdos, Lord of Riots
Torbran, Thane of Red Fell
Captain Ripley Vance
Go-Shintai of Ancient Wars
Kari Zev, Skyship Raider
Hazoret, Godseeker
Themberchaud