Ezrim, Agency Chief
$0.20
Legendary Creature — Archon Detective

High Synergy Cards
The highest-synergy picks for Ezrim, Agency Chief's Detectives builds — cards that lean hardest into the Detectives theme.
Private Eye
Forensic Gadgeteer
Merchant of Truth
Wojek Investigator
Novice Inspector
Deduce
Officious Interrogation
Curious InquiryTop Cards
The staple cards most Ezrim, Agency Chief Detectives decks run as their core.
Magnifying Glass
Detective of the Month
Case of the Pilfered Proof
Armed with Proof
Disorder in the Court
Burden of Proof
Projektor Inspector
Search the Premises
Tangletrove KelpGame Changers
High-impact bombs that can take over a Ezrim, Agency Chief Detectives game on their own.
Farewell
Smothering TitheCreatures
Creatures that carry the Detectives plan in Ezrim, Agency Chief decks, from early pressure to payoff.
Mistway Spy
Agency Outfitter
Erdwal Illuminator
Cold Case Cracker
Granite Witness
Perimeter Enforcer
Tenth District Hero
Inside Source
Exit Specialist
Ethereal Investigator
Forensic Researcher
Academy Manufactor
Hotshot Investigators
Case File Auditor
Serene Sleuth
Final-Word Phantom
Jaded Analyst
Steamcore Scholar
Crimestopper Sprite
Otherworldly Escort
Thraben Inspector
Marketwatch Phantom
Griffnaut Tracker
Surveillance Monitor
Junk Winder
Conspiracy Unraveler
Daring Sleuth
Seasoned Consultant
Shimmer Dragon
Cyberdrive Awakener
Bygone Bishop
Archon of the Triumvirate
Unyielding Gatekeeper
Benthic Criminologists
Sanctuary Wall
Mischievous Mystic
Kappa Cannoneer
Thought Monitor
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Ezrim, Agency Chief's Detectives deck ahead.
Auspicious Arrival
No More Lies
Confirm Suspicions
On the Job
Not on My Watch
Out Cold
Reasonable Doubt
Unauthorized Exit
Secrets of the Key
Eliminate the Impossible
Reenact the Crime
Behind the Mask
Make Your Move
Dispatch
Slip Out the Back
Emergency Eject
Survive the Night
Hindering Light
Sudden Setback
Expose Evil
Humble the Brute
Fateful Absence
Defabricate
Eerie Interlude
Settle the Wreckage
Disruption Protocol
Emergency Powers
Ghostway
Access Denied
Render Silent
Desynchronization
Crush Contraband
Frantic Search
Flawless Maneuver
Dawn's Truce
Ephemerate
Ghostly Flicker
Aetherize
Momentary Blink
Path to Exile
Stroke of Midnight
Sink into Stupor
Dovin's Veto
Counterspell
Negate
Brainstorm
An Offer You Can't Refuse
Arcane Denial
Generous Gift
Swords to PlowsharesSorceries
Sorceries that push the Detectives game plan forward for Ezrim, Agency Chief.
Call a Surprise Witness
Rise and Shine
No Witnesses
Follow the Bodies
Hard Evidence
Press for Answers
Voyage Home
Thoughtcast
Time Wipe
Austere Command
Citywide Bust
Gone Missing
Universal Surveillance
Stock Up
Supreme Verdict
PonderUtility Artifacts
Artifacts that add consistency and utility to Ezrim, Agency Chief Detectives decks.
Thinking Cap
Tamiyo's Journal
Inspiring Statuary
Candlestick
Wrench
Cryptic Coat
Nettlecyst
Investigator's Journal
Tarrian's Soulcleaver
Transmutation Font
Idol of Oblivion
Dancer's Chakrams
Herald's Horn
Panoptic Projektor
Candy Trail
Krark-Clan Ironworks
Thousand Moons Smithy
Vanquisher's Banner
Urza's Incubator
Conjurer's Closet
Sword of the Animist
Adaptive Omnitool
Thopter Fabricator
Wayfarer's Bauble
Bident of Thassa
Lightning Greaves
Swiftfoot BootsEnchantments
Enchantments that reinforce the Detectives strategy in Ezrim, Agency Chief decks.
Case of the Filched Falcon
All That Glitters
Proft's Eidetic Memory
Dramatic Accusation
Case of the Gateway Express
Case of the Ransacked Lab
Due Diligence
Trail of Evidence
Thorough Investigation
Mechanized Production
Makeshift Binding
In Too Deep
Case of the Shifting Visage
Case of the Uneaten Feast
Assemble the Players
Air Nomad Legacy
Knowledge Is Power
Witness Protection
Duelist's Heritage
Hold for Questioning
Martial Law
Wizard Class
Arrest
Banish to Another Universe
Veiled Ascension
Case of the Shattered Pact
Tamiyo Meets the Story Circle
Fleeting Memories
Radiant Destiny
Pacifism
Paladin Class
Lost in the Maze
Kindred Discovery
Teleportation Circle
Teferi's Ageless Insight
Ghostly PrisonPlaneswalkers
Planeswalkers that back up Ezrim, Agency Chief's Detectives game plan.
Tezzeret, Betrayer of FleshUtility Lands
Non-basic lands that pull extra weight in Ezrim, Agency Chief Detectives decks.
Secluded Starforge
Archway of Innovation
Seat of the Synod
Ancient Den
Darksteel Citadel
Mistveil Plains
Rogue's Passage
Branch of Vitu-Ghazi
Academy Ruins
Mystic Sanctuary
Reliquary Tower
Restless Anchorage
Buried Ruin
Temple of the False God
Inventors' FairMana Artifacts
Mana rocks and fixing to power out Ezrim, Agency Chief's Detectives strategy.
Five Hundred Year Diary
Decanter of Endless Water
Azorius Locket
Cryptex
Midnight Clock
Bender's Waterskin
Sky Diamond
Azorius Cluestone
Commander's Sphere
Patchwork Banner
Azorius Signet
Arcane Signet
Mind Stone
Sol Ring
Thought Vessel
Talisman of Progress
Fellwar StoneLands
The mana base behind Ezrim, Agency Chief's Detectives decks.
Scene of the Crime
Study
Path of Ancestry
Meticulous Archive
Azorius Guildgate
Public Thoroughfare
Escape Tunnel
Temple of Enlightenment
Deserted Beach
Tranquil Cove
Command Bridge
Terramorphic Expanse
Myriad Landscape
Evolving Wilds
Hengegate Pathway
Sharlayan, Nation of Scholars
Skycloud Expanse
Lonely Arroyo
Azorius Chancery
Opal Palace
Razortide Bridge
Meandering River
Snow-Covered Island
Snow-Covered Plains
Port Town
Prairie Stream
Exotic Orchard
Sejiri Refuge
Glacial Fortress
Plains
Seachrome Coast
Island
Sea of Clouds
Nimbus Maze
Command Tower
Sink into Stupor
Hallowed Fountain
Irrigated Farmland
Floodfarm Verge
Mystic Gate
Flooded Strand
Adarkar WastesSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Ezrim, Agency Chief: Detectives.
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The Fifth Doctor
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The Fugitive Doctor // Martha Jones
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