Braids, Conjurer Adept: Control
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Legendary Creature — Human Wizard

New Cards
Recent-set cards that Braids, Conjurer Adept players are trying out in Control decks.
Emeritus of Ideation
MathemagicsHigh Synergy Cards
The highest-synergy picks for Braids, Conjurer Adept's Control builds — cards that lean hardest into the Control theme.
Sphinx of the Second Sun
Paradox Haze
Scourge of Fleets
Stormtide Leviathan
Tidespout Tyrant
Hullbreaker Horror
Archetype of ImaginationTop Cards
The staple cards most Braids, Conjurer Adept Control decks run as their core.
Reality Shift
Lightning Greaves
Phyrexian Metamorph
Propaganda
Swiftfoot Boots
Mana Drain
Rapid Hybridization
Counterspell
Pongify
Sapphire MedallionGame Changers
High-impact bombs that can take over a Braids, Conjurer Adept Control game on their own.
Consecrated Sphinx
Cyclonic Rift
Ancient Tomb
Gifts Ungiven
Rhystic Study
Force of Will
Thassa's Oracle
The One Ring
Mystical Tutor
Fierce GuardianshipCreatures
Creatures that carry the Control plan in Braids, Conjurer Adept decks, from early pressure to payoff.
Clever Impersonator
Agent of Treachery
Sower of Temptation
Blightsteel Colossus
Ancient Silver Dragon
Inkwell Leviathan
It That Betrays
Fatespinner
Lord of Change
Glasspool Mimic
Sphinx of Uthuun
Clone
Auton Soldier
Pathrazer of Ulamog
Phantasmal Image
Void Winnower
Galecaster Colossus
Phyrexian Ingester
Starwinder
Astral Dragon
Diluvian Primordial
Artisan of Kozilek
Bane of Bala Ged
Ulamog's Crusher
Platinum Emperion
Ixidron
Vodalian Illusionist
Spark Double
High Fae Trickster
Crashing Drawbridge
Darksteel Colossus
Faerie Artisans
Duplicant
Gilded Drake
Naga Fleshcrafter
Faerie Mastermind
Hydroelectric Specimen
Defiler of Dreams
Laboratory Maniac
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Braids, Conjurer Adept's Control deck ahead.
Fact or Fiction
Swan Song
Aetherspouts
Sink into Stupor
Wrong Turn
Slip Out the Back
Run Away Together
Cryptic Command
Mystic Confluence
Aetherize
Unsummon
Reality Ripple
Arcane Denial
Pact of Negation
Engulf the Shore
Evacuation
Misdirection
Mystic Reflection
Force of Negation
March of Swirling Mist
Into the Flood Maw
Mirrorform
Cyber Conversion
Stubborn Denial
Cackling Counterpart
Long-Term Plans
Three Steps Ahead
Commandeer
Long River's Pull
Capsize
Sublime Epiphany
Impulse
Dig Through Time
Resculpt
Rewind
Blue Sun's Zenith
Brainsurge
High Tide
An Offer You Can't Refuse
Archmage's Charm
Muddle the Mixture
Narset's Reversal
Pull from Tomorrow
Brainstorm
Snap
Negate
Dramatic Reversal
Opt
Frantic SearchSorceries
Sorceries that push the Control game plan forward for Braids, Conjurer Adept.
Rite of Replication
Rush of Knowledge
Curse of the Swine
Show and Tell
Blatant Thievery
Minds Aglow
Invoke the Winds
Inundate
Wash Out
Bribery
Savor the Moment
Season of Weaving
Blue Sun's Twilight
Expropriate
Flood of Tears
Fabricate
Stock Up
Sea Gate Restoration
Spectral Deluge
Windfall
Ponder
PreordainUtility Artifacts
Artifacts that add consistency and utility to Braids, Conjurer Adept Control decks.
The Magic Mirror
Portal to Phyrexia
Vedalken Orrery
Mirage Mirror
Howling Mine
Gate to the Aether
Crystal Shard
Strionic Resonator
God-Pharaoh's Statue
Chimil, the Inner Sun
Lithoform Engine
Temple Bell
Vedalken Shackles
The Immortal Sun
Akroma's Memorial
Neurok Stealthsuit
Wondrous Crucible
Planar Bridge
Quicksilver Amulet
Proteus Staff
Helm of Awakening
Planetarium of Wan Shi Tong
Helm of the Host
Folio of Fancies
Waterbending Scroll
Kefnet's Monument
Wayfarer's Bauble
Isochron ScepterEnchantments
Enchantments that reinforce the Control strategy in Braids, Conjurer Adept decks.
Vanishing
Shadow of the Second Sun
Leyline of Anticipation
Omniscience
Dissipation Field
Dictate of Kruphix
Corrupted Conscience
Control Magic
Mind Control
Imprisoned in the Moon
Extravagant Replication
Well of Ideas
Metamorphic Alteration
Mystic Remora
One with the Multiverse
Forced Fruition
Treachery
Diplomatic Immunity
As Foretold
Mind Over Matter
Telepathy
Mirrormade
Witness Protection
Back to Basics
Mechanized Production
Wizard ClassPlaneswalkers
Planeswalkers that back up Braids, Conjurer Adept's Control game plan.
Jace Beleren
Jace, Wielder of Mysteries
Narset, Parter of VeilsUtility Lands
Non-basic lands that pull extra weight in Braids, Conjurer Adept Control decks.
Riptide Laboratory
Rogue's Passage
Nykthos, Shrine to Nyx
Reliquary Tower
Temple of the False God
War Room
Maze of Ith
Mikokoro, Center of the Sea
Mystic Sanctuary
Otawara, Soaring City
Emergence Zone
Halimar Depths
Remote Isle
Field of Ruin
Lonely Sandbar
Winding Canyons
Academy Ruins
Thespian's Stage
Mirrorpool
Dark Depths
Rivendell
Geier Reach Sanitarium
Bonders' Enclave
Coral Atoll
Scavenger Grounds
Jidoor, Aristocratic Capital
Castle Vantress
Minamo, School at Water's Edge
Cephalid Coliseum
Agna Qel'a
Urza's Saga
Inventors' Fair
Seat of the SynodMana Artifacts
Mana rocks and fixing to power out Braids, Conjurer Adept's Control strategy.
Caged Sun
Gilded Lotus
Thran Dynamo
Mind Stone
Thought Vessel
Dreamstone Hedron
Gauntlet of Power
Throne of Eldraine
Hedron Archive
Arcane Signet
Fellwar Stone
Sol Ring
Machine God's Effigy
Midnight Clock
Worn Powerstone
Chromatic Orrery
Extraplanar Lens
Coveted Jewel
Sceptre of Eternal Glory
Misleading Signpost
Liquimetal Torque
Sky Diamond
Chrome Mox
Commander's Sphere
Mana Vault
Decanter of Endless Water
Bender's Waterskin
Everflowing ChaliceLands
The mana base behind Braids, Conjurer Adept's Control decks.
Glasspool Mimic
Sink into Stupor
Talon Gates of Madara
Hydroelectric Specimen
Demolition Field
Myriad Landscape
Evolving Wilds
Fabled Passage
Island
Sea Gate Restoration
Snow-Covered Island
Misty RainforestSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Braids, Conjurer Adept: Control.
The Fourteenth Doctor // Leela, Sevateem Warrior
Ms. Bumbleflower
Jeska, Thrice Reborn // Ludevic, Necro-Alchemist
The Twelfth Doctor // Leela, Sevateem Warrior
Jin-Gitaxias
Leonardo da Vinci
Phelddagrif
Reveka, Wizard Savant
Thada Adel, Acquisitor
Esior, Wardwing Familiar // Sakashima of a Thousand Faces
The Twelfth Doctor // Martha Jones
Higure, the Still Wind
Jalira, Master Polymorphist
Ultros, Obnoxious Octopus
Lier, Disciple of the Drowned
Esior, Wardwing Familiar // Ludevic, Necro-Alchemist
Sakashima the Impostor
The Twelfth Doctor // Ryan Sinclair
Sun Ce, Young Conquerer
Cloudhoof Kirin
Fblthp, the Lost
Gandalf, Westward Voyager
Kaho, Minamo Historian
Esior, Wardwing Familiar // Ghost of Ramirez DePietro
Esior, Wardwing Familiar // Glacian, Powerstone Engineer
Esior, Wardwing Familiar // Malcolm, Keen-Eyed Navigator
Esior, Wardwing Familiar // Siani, Eye of the Storm
Esior, Wardwing Familiar // The Prismatic Piper
Alhammarret, High Arbiter
Kira, Great Glass-Spinner
Teferi, Temporal Archmage
Ultimecia, Temporal Threat
The Twelfth Doctor // Tegan Jovanka
Eluge, the Shoreless Sea
Kami of the Crescent Moon
The Mindskinner
Orvar, the All-Form
Círdan the Shipwright
Donal, Herald of Wings