Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar: Control
$4.74
Legendary Creature — Kor Scout Bird

Partner Commanders
This combination consists of these two partner commanders:
New Cards
Recent-set cards that Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar players are trying out in Control decks.
Eiganjo DynastorianHigh Synergy Cards
The highest-synergy picks for Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar's Control builds — cards that lean hardest into the Control theme.
Stoneforge Mystic
Puresteel Paladin
Thran Power Suit
Mantle of the Ancients
Sword of Feast and Famine
Open the Armory
Sevinne's Reclamation
Swiftfoot Boots
Masterwork of IngenuityTop Cards
The staple cards most Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar Control decks run as their core.
Colossus Hammer
Excalibur, Sword of Eden
Fireshrieker
Shadowspear
Nettlecyst
Swan Song
Swords to Plowshares
Counterspell
Path to ExileGame Changers
High-impact bombs that can take over a Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar Control game on their own.
Teferi's Protection
Cyclonic Rift
Fierce Guardianship
Farewell
Mystical Tutor
Thassa's Oracle
Enlightened Tutor
Rhystic Study
Smothering TitheCreatures
Creatures that carry the Control plan in Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar decks, from early pressure to payoff.
Shimmer Dragon
Vedalken Archmage
Lion Sash
Glasspool Mimic
Thought Monitor
Gold-Forged Thopteryx
Sun Titan
Steamcore Scholar
Nomad Mythmaker
Mercurial Spelldancer
Skyscanner
Foundry Inspector
Heliod's Pilgrim
Weathered Wayfarer
Sovereigns of Lost Alara
Moon-Blessed Cleric
Etherium Sculptor
Angel of Destiny
Indomitable Archangel
Scouting Hawk
Snapcaster Mage
Ornithopter
Burnished Hart
Agent of Treachery
Mother of Runes
Welcoming Vampire
Selfless Spirit
Hydroelectric Specimen
Knight of the White Orchid
Laboratory Maniac
Spirited Companion
Silver Myr
Esper Sentinel
Ornithopter of Paradise
Witch Enchanter
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar's Control deck ahead.
Thirst for Identity
Arcane Denial
Stubborn Denial
Dawn Charm
Mana Drain
Sejiri Shelter
Rapid Hybridization
Ultimate Magic: Holy
Dispatch
Aura Graft
Deprive
See Double
Aura Finesse
Commander's Insight
Clash of Wills
Didn't Say Please
Metallic Rebuke
Enchantment Alteration
Thirst for Discovery
Disruption Protocol
Jwari Disruption
March of Swirling Mist
Stroke of Midnight
Clever Concealment
Resculpt
Disallow
Thirst for Knowledge
Silundi Vision
Pull from Tomorrow
Negate
Three Steps Ahead
Dispel
Mana Leak
Spell Pierce
Lofty Denial
Muddle the Mixture
Strix Serenade
Unwind
Azorius Charm
No More Lies
Generous Gift
Faithful Mending
Flawless Maneuver
Heliod's Intervention
Sphinx's Revelation
Disenchant
Aetherize
Frantic Search
An Offer You Can't Refuse
Dovin's VetoSorceries
Sorceries that push the Control game plan forward for Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar.
Steelshaper's Gift
Thoughtcast
Fabricate
Reverse Engineer
Chart a Course
Resurgent Belief
Clear the Mind
Careful Study
Blatant Thievery
Echo Storm
Three Dreams
Retether
Recurring Insight
Winternight Stories
Compulsive Research
Eagle Vision
Divine Reckoning
Mnemonic Deluge
Clone Legion
Winds of Rath
Slash the Ranks
Step Through
Rite of Replication
Ondu Inversion
Secret Rendezvous
Single Combat
Dusk // Dawn
Vanquish the Horde
Sea Gate Restoration
Idyllic Tutor
Voyage Home
Ponder
Windfall
Austere CommandUtility Artifacts
Artifacts that add consistency and utility to Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar Control decks.
Buster Sword
Blackblade Reforged
Sword of the Animist
Sword of Fire and Ice
Robe of Stars
Robe of the Archmagi
Bloodforged Battle-Axe
Loxodon Warhammer
Sword of Vengeance
The Key to the Vault
Commander's Plate
Mask of Memory
Mithril Coat
Aettir and Priwen
Umezawa's Jitte
Conqueror's Flail
Sword of Wealth and Power
Sword of Sinew and Steel
Sword of Body and Mind
Kaldra Compleat
Sword of War and Peace
Sword of Forge and Frontier
Brotherhood Regalia
Dowsing Dagger
Basilisk Collar
Sword of Hearth and Home
Adaptive Omnitool
Caduceus, Staff of Hermes
Genji Glove
Lightning Greaves
Wrecking Ball Arm
Sword of Light and Shadow
Pip-Boy 3000
Oblivion Stone
Leyline Axe
Chariot of Victory
Brass Knuckles
Mystery Key
Sword of Truth and Justice
Explorer's Scope
Inquisitor's Flail
Goggles of Night
Silver Shroud Costume
Resurrection Orb
Argentum Armor
Expedition Map
Soul-Guide Lantern
Mystic Forge
Sensei's Divining Top
The One RingEnchantments
Enchantments that reinforce the Control strategy in Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar decks.
Sigarda's Aid
All That Glitters
Curiosity
Unquestioned Authority
Staggering Insight
Aqueous Form
Leyline of Anticipation
Super State
Ghostly Prison
Take Possession
Spirit Away
Illusory Gains
In Bolas's Clutches
Forge Anew
Followed Footsteps
Treachery
Insight
Dream Leash
Arcanum Wings
Volition Reins
Lay Claim
Control Magic
Flaming Fist
Confiscate
Angelic Gift
Eldrazi Conscription
Extravagant Replication
Celestial Mantle
Spirit Mantle
Out of Time
Test of Endurance
Omniscience
Witness Protection
Combat Research
True Conviction
Steel of the Godhead
Trouble in Pairs
Darksteel Mutation
Imprisoned in the Moon
Land Tax
PropagandaPlaneswalkers
Planeswalkers that back up Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar's Control game plan.
Narset, Parter of Veils
Teferi, Time RavelerUtility Lands
Non-basic lands that pull extra weight in Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar Control decks.
Rogue's Passage
Otawara, Soaring City
Urza's Saga
Academy Ruins
Rivendell
Scavenger Grounds
Agna Qel'a
Mutavault
Hall of Heliod's Generosity
Minamo, School at Water's Edge
Adagia, Windswept Bastion
Eiganjo, Seat of the Empire
Uthros, Titanic Godcore
Ishgard, the Holy See
Idyllic Grange
Kor Haven
Vesuva
Blinkmoth Nexus
Inkmoth Nexus
Lotus Field
Tolaria West
Thespian's Stage
Kabira Crossroads
Emeria, the Sky Ruin
Guildless Commons
Ancient Den
Cephalid Coliseum
Strip Mine
Castle Ardenvale
Seat of the Synod
Geier Reach Sanitarium
Monumental Henge
Mystic Sanctuary
Maze of Ith
Castle Vantress
Restless Anchorage
Archway of Innovation
Temple of the False God
Inventors' Fair
Reliquary Tower
Darksteel CitadelMana Artifacts
Mana rocks and fixing to power out Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar's Control strategy.
The Aetherspark
Mox Opal
Sol Ring
Chromatic Orrery
Patriar's Seal
Misleading Signpost
Skyclave Relic
Azorius Locket
Coveted Jewel
Chrome Mox
Mana Vault
Talisman of Progress
Thought Vessel
Azorius Signet
Arcane SignetLands
The mana base behind Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar's Control decks.
Hallowed Fountain
Razortide Bridge
The Mycosynth Gardens
Glasspool Mimic
Sejiri Shelter
City of Brass
Flooded Strand
Hengegate Pathway
Starting Town
Flagstones of Trokair
Sea of Clouds
Boreal Shelf
Jwari Disruption
Seachrome Coast
Ondu Inversion
Silundi Vision
Gemstone Caverns
Prismatic Vista
Sea Gate Restoration
Adarkar Wastes
Hydroelectric Specimen
Azorius Guildgate
Plains
Island
Fabled Passage
Command Tower
Mystic Gate
Witch Enchanter
Tundra
Deserted Beach
Tranquil Cove
Azorius Chancery
Glacial Fortress
Floodfarm Verge
Temple of Enlightenment
Prairie Stream
Port TownSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Ardenn, Intrepid Archaeologist // Esior, Wardwing Familiar: Control.
Ardenn, Intrepid Archaeologist // Brinelin, the Moon Kraken
Ardenn, Intrepid Archaeologist // Eligeth, Crossroads Augur
Ardenn, Intrepid Archaeologist // Ghost of Ramirez DePietro
Ardenn, Intrepid Archaeologist // Malcolm, Keen-Eyed Navigator
The Fifth Doctor // K-9, Mark I
Vhal, Candlekeep Researcher // Flaming Fist
The Eleventh Doctor // Yasmin Khan
Ardenn, Intrepid Archaeologist // Radiant, Serra Archangel
Alora, Merry Thief // Flaming Fist
Ardenn, Intrepid Archaeologist // Rebbec, Architect of Ascension
Ardenn, Intrepid Archaeologist // Ishai, Ojutai Dragonspeaker
Ardenn, Intrepid Archaeologist // Silas Renn, Seeker Adept
Renari, Merchant of Marvels // Sword Coast Sailor
Ardenn, Intrepid Archaeologist // Glacian, Powerstone Engineer
Akroma, Vision of Ixidor // Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist // Kraum, Ludevic's Opus
Ardenn, Intrepid Archaeologist // Kediss, Emberclaw Familiar
Ardenn, Intrepid Archaeologist // Ludevic, Necro-Alchemist
Ardenn, Intrepid Archaeologist // Rograkh, Son of Rohgahh
Ardenn, Intrepid Archaeologist // Breeches, Brazen Plunderer
Ardenn, Intrepid Archaeologist // Bruse Tarl, Boorish Herder
Ardenn, Intrepid Archaeologist // Dargo, the Shipwrecker
Ardenn, Intrepid Archaeologist // Falthis, Shadowcat Familiar
Ardenn, Intrepid Archaeologist // Francisco, Fowl Marauder
Ardenn, Intrepid Archaeologist // Ignacio of Myra's Marvels
Ardenn, Intrepid Archaeologist // Kodama of the East Tree
Ardenn, Intrepid Archaeologist // Krark, the Thumbless
Ardenn, Intrepid Archaeologist // Ravos, Soultender
Ardenn, Intrepid Archaeologist // Yoshimaru, Ever Faithful
Baeloth Barrityl, Entertainer // Flaming Fist
Akroma, Vision of Ixidor // Toggo, Goblin Weaponsmith
Bruse Tarl, Boorish Herder // Rograkh, Son of Rohgahh
Akiri, Line-Slinger // Akroma, Vision of Ixidor
Akiri, Line-Slinger // Rograkh, Son of Rohgahh
Ardenn, Intrepid Archaeologist // Keleth, Sunmane Familiar
Akiri, Line-Slinger // Esior, Wardwing Familiar
Ardenn, Intrepid Archaeologist // Sidar Kondo of Jamuraa
Ardenn, Intrepid Archaeologist // Sakashima of a Thousand Faces
Dargo, the Shipwrecker // Glacian, Powerstone Engineer
Balan, Wandering Knight